2 hours ago
First play of Everdell!
I’ve discovered some absolutely phenomenal games this year... Istanbul, El Grande, Castles of Mad King Ludwig, Scythe to name just a few, so I’m pleased to say that Everdell, on first impressions, sits comfortably amongst them. Like Wingspan (another recent discovery), Everdell has a really calm feel about it, whilst presenting you with some very challenging engine building and a variety of ways to progress.
At first it seems like there’s little choice, with only 2 workers and a hand of cards you can’t afford to play, but suddenly you start building your city with one card that leads to another action and another until you have a whole slew of choices before you.
A mechanic that stuck out to me as original are the use of ‘occupied’ tokens. There are two types of cards, Critters and Constructions. Certain Critters match certain Constructions and if you have those Constructions in your city (tableau) you can play this Critters from your hand for free, and then place an occupied token on that Construction to show that ability has been used. It’s a nice mechanic that really ties into the theme of the game.
I’ve been playing games for a number of years now, and am wary of repeated mechanisms in games. That the worker placement here feels more like a simple way to progress the important and much more prevalent engine building of Everdell is a really clever balance of mechanics.
As clever as it is beautiful, on first impressions this one is something rather unique! 😬
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